![]() ![]() In all, the demo impressed as it was intended to, confirming that all the classic Metal Gear DNA lives on, stitched into an open world that requires you take the time to scout an area from multiple angles and observe enemy patterns, set your own approach vectors and establish reliable exit points instead of being walked through restrictive scenarios corridor by corridor. And weather now happens dynamically and purposefully: At one point a sandstorm blew in thick enough to blot out everything onscreen, shutting down your ability to spy and radar-tag enemies (though, as well, their ability to see you). If you don’t want to wait in real time for guards to shift to positions that favor your tactical approach, something called an e-cigar (or “phantom cigar”) that emits holographic smoke lets you speed up time. When you’re infiltrating enemy compounds from any number of vantages - the crux of the series’ new spatially open-ended selling point - you’ll find enemies keeping routines that correspond to full day and night cycles. ![]()
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